package reactions.platform 
{
	import pure.engine.renderer.IAnime;
	import pure.engine.status.motion.PlatformMotion;
	import pure.engine.idea.IReactor
	/**
	 * ...
	 * @author Pure
	 */
public class StopReaction extends PlatformReactionBase
{
	
	/* INTERFACE pure.engine.entity.IReaction */
	
	override public function execute(reactor:IReactor):Number
	{

		super.execute(reactor);
		
		S.motion = PlatformMotion.MS;
		if (S.orientation == 'L')
		{
			R.play('left_stand');

		}
		else
		{
			R.play('right_stand');

		}
		
		return 0;
	}
	
}

}